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Ja2 save game editor3/12/2024 Anyway, I've verified the format up to the subroutine for saving Strategic Events, and I'd like a coder to help a bit, if I can get one. That's why this is progressing so slowly. Tedious and time consuming, but necessary. Yes, that really does mean that I am reading the code, writing down a byte address in the savegame file for a given piece of data, then visually inspecting a 1080 savegame at that address to be sure the value there corresponds to the value I can see within the game itself. But I'm having trouble correlating my documented format with an actual savegame in a hex editor. I'd like to start working on JAPE itself in parallel with the rest of the documenting, since most people just want to change their mercs anyway. I've also documented the encryption algorithm. I've gotten through documenting the most important subroutine, the one that writes (encrypted) the Merc Profiles.
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